Propshop is one such company in the relatively small and interconnected world of effects, and most recently it’s been working on Disney Muppets movie, Muppets Most Wanted.Ĭharged with the task of creating a functional yet zany car to be driven by Interpol Agent Jean Pierre Napoleon, played by Actor Ty Burrell, the waist-high car is seen zipping through various scenes as the agent attempts to track down the notorious Constantine, who bears an uncanny resemblance to Kermit the Frog. Special effects is a wonderfully diverse industry, where else could you be crating warrior armour and weapons one day, then sculptures of footballers the next? The two scenes are identically surfaced with the Carpaint material, except the scene on the right has no Iridescence, the one on the left has Iridescence at 100% with a thickness of 2.0nm and a Wavelength of X: 425 Y: 380 Z: 750.The Interpol car from Muppets Most Wanted evolved as the team from Propshop worked with the Muppet’s art team Paint / Clearcoat Bump (Vector)Īnd this will add a more simple bump map.
This input offers the possibility to add a normal map to the Paint and Clearcoat layers. The size of individual flakes as a percentage of coverage. Flake Distance Falloff (Scalar)īecause the flakes could play havoc with anti-aliasing when they are far away, the FallOff is for the flakes to become invisible when the camera is the defined distance away. at 0 %, no flakes are visible and at 100 % no paint is (unless Opacity is set to less than 100 %). How much of the surface is covered by flakes. How far they stand out from the paint layer. The amplitude assigned to the Paint Bump Map. This value diffuses the sharp reflections in the Clearcoat layer. The Clearcoat can have a different level of specularity to the underlying paint color. The default 1.5 should be good for most instances, but for those times when you need diamond Clearcoat put it up to 2.4.
Since the Clearcoat has a depth, it needs an Index of Refraction. The three Wavelength fields labelled X, Y and Z each representing the visible portion of the light spectrum where numbers near the low of 380 nm will be blue and those near the upper level of 750 nm red. Varying it will cause interesting effects as the wavelengths from the following three fields complement and interfere with each other. This is the distance, measured in nanometers, between the surface of your car paint and the paint layer itself. It is a percentage value dictating how much light will be reflected from your surface and has some specific parameters: Thickness (Scalar) Iridescence (Scalar)Īlso known as goniochromism, this describes how some surfaces change color with the viewing angle such as is seen with soap bubbles and sea shells. Paint Roughness (Scalar)Ī Roughness of 0 % will give a completely. The amount of shine from the paint itself, before the Clearcoat layer is taken into account. The color of the paint layer for your Carpaint. It has settings to create varying depths of varnish (called Clearcoat) and the ability to have iridescent effects. CarPaint is a material for creating vehicle paint-like effects.